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Re: War Cloud
[Re: Blink]
#329219
06/18/10 14:18
06/18/10 14:18
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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He shouldnt focus on Leveldesign atm. He should do a clean programmcode and THEN well looking graphics.
Block testmaps are suitable to test programmcode and do not eat to much time to get to a playable version.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: War Cloud
[Re: Rackscha]
#329333
06/19/10 05:07
06/19/10 05:07
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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I do not care about leveldesign guys, I need to improve my programming skills, but not all guys understand that, I'm learning from snippets and scripts made by other programmers, and after learning them, I'm trying to make something on my own, I think thats the good way to start... I was wondering about making my project about WWII, I want to see what you think about that guys? What better, to make game about WWII or about war in Iraq? Please reply, I need your advices.
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Re: War Cloud
[Re: alibaba]
#329364
06/19/10 11:39
06/19/10 11:39
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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My opinion is a modern war game. But avoid Iraq, or any other "real" war. You are potentially upsetting potential buyers if it is a contravertial issue.
WWII games are getting a bit old-school. But the advantage here is not so many games in the market to compete wirh...
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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