Hi,
I have noticed some interesting engine behavior and I would like to know if anyone else experienced this too.
I'm using quite a lot entities (models) in my level - over 1300. The level actually uses almost no level geometry at all. I have found out that once entity count gets over a certain number, the fps starts to drop and jerks appear. The first strange thing is that the jerks appear even at fps where the game should run still smoothly (over 60 ), the second strange thing is that this behavior seems to be caused just by the fact that these entities exist - not by their behavior. It doesn't matter if their action is complicated or if there's none. It actually does not matter even if they're currently in the camera view! To put ir straight - if I put 1300 models in my level, without any action and they're out of camera view, fps goes down no matter what actions run or how many polygons are currently visible.

Does anyone know why is this happening?
T.