it actually divides the whole thing in 2 with your code...
use brackets to add half the bitmap size. and make sure the center_x/y are set to the middle if it's a panel.

and then use this:
Code:
coords1_x = my_player.pos_x + (bmap_width(player_tga) / 2);



that should work.

regards,


Formerly known as dennis_fantasy
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