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Re: Act! (In-engine cutscene player and editor)
[Re: The_Clyde]
#329693
06/22/10 01:15
06/22/10 01:15
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
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Joined: Jan 2006
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Brilliant!!! i like it a lot!!!! i wish it was for A6 as well. i have done a similar thing with cutscenes in my project, but not this clean. good job Clyde!
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: Act! (In-engine cutscene player and editor)
[Re: Blink]
#329707
06/22/10 08:03
06/22/10 08:03
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Joined: Jul 2008
Posts: 223 Pittsburgh
The_Clyde
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Thanks Blink! After I get the A7 version to where I want it to be, I might create an A6 playback script since I think this is something GS has been in need of for quite some time... it would be like I'm contributing it retroactively! At the same time, it'd be real nice if this could also net me A8 Pro since the AUM contest was the initial inspiration... but I'm glad to be working on something that can be useful to everybody as well! ^_^ Thankfully I have all of July to work on much-needed editor GUI improvements.
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Re: Act! (In-engine cutscene player and editor)
[Re: The_Clyde]
#329823
06/23/10 02:56
06/23/10 02:56
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
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good luck, i hope you win!
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: Act! (In-engine cutscene player and editor)
[Re: The_Clyde]
#329943
06/24/10 08:13
06/24/10 08:13
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
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nice stuff you got going on here! I might give this a try sometime soon when my Toolkit is finished for testing Is this going to be an entry into the contest btw? regards,
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Re: Act! (In-engine cutscene player and editor)
[Re: Helghast]
#329945
06/24/10 08:28
06/24/10 08:28
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Joined: Jul 2008
Posts: 223 Pittsburgh
The_Clyde
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Indeed it will be! I was initially brainstorming tool ideas as a result of the contest but then realized that this was a tool I'd like to make for Gamestudio, to create a similar functionality to Valve's cinematic scenes in their engine. Also here is a preview screenshot of the interface as I'm working on it and adding buttons and functionality and whatever- So far I've got the buttons in there for the commands I'd already added- for saving, creating keyframes, adding sounds, scrolling along the timeline, etc. At the same time I'm also working on improved editing functionality, such as selecting cues to move back and fourth on the timeline, or delete them, or just edit them a little.
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Re: Act! (In-engine cutscene player and editor)
[Re: The_Clyde]
#330174
06/26/10 03:51
06/26/10 03:51
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Joined: Jul 2008
Posts: 223 Pittsburgh
The_Clyde
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UPDATE! It's the latest build of the editor, the latest playback script to include, and even a player application to test scenes outside of a game http://ifile.it/09oytm8/Act.zipI've added a nice GUI with editing buttons in similar style to WED or MED- and also you can now click and drag on cues on the timeline to adjust their position along the timeline. You can even right-click on cues to delete them.
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