Really? It shouldn't freeze- it should just close... but I have been noticing some weird behaviors from file_dialog anyway.

Taking a snapshot of the current view is already possible... (I suppose I could have explained the button guide better)

You can easily take a "snapshot" of the current view as a camera keyframe with the existing functions- The 'move camera to view' button grabs the camera object and places it at the current location and orientation of your view. The 'lock camera to view' button does the same thing but toggles on and off.

The "select camera object" makes the camera the currently selected object. Once the camera is selected and locked to the view you can make camera keyframes as easily as with any other object except that you're moving the camera with the view controls.


Currently a camera object is not actually needed for playback, only for editing camera movements... and the camera object doesn't have to be anything in particular- it just has to have the WED name set to "CAMERA".

I should be able to work out "native camera support" by next week or so though...

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Also a demo level with multiple prerecorded sequences might be a good idea- though since I'm going to be messing with the file format to add in things like camera.arc and particle effects and triggering functions... I'm gonna wait until *after* I mess with the file format to create a bunch of demo scenes laugh

Around the same time as doing that I'll probably make the documentation as well.