Hi there..
I´m working on a 3D Plumbing Minigame..
Perhaps you know such a thing from Bioshock (hacking):
My onw uses 3D models as Pipes...
I´ve the Pipeline System.. the times.. everything is great..
BUT...
I´ve no clue how to create the water (or what else) floating through my 3D Pipes...
I thought of many Sprite-Entities wich are bouncing in the pipes...
Or a great number of particles with collision...
But.. that are all performance killers...
So.. do you have any good idea??