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Jittering, Invisible Collisions. #330434
06/27/10 16:55
06/27/10 16:55
Joined: Jun 2010
Posts: 21
Canada
G
GnR Offline OP
Newbie
GnR  Offline OP
Newbie
G

Joined: Jun 2010
Posts: 21
Canada
My problem is my "player" when it is driving around acts like it's colliding with invisible objects. It randomly turns left or right or gets stuck driving over flat "ground." The ground itself also seems to be jittering or pulsing. I think gravity is affecting my level blocks and making them pulse. The crashes seem to happen when the level pulses. Also if I turn gravity higher the collisions get worse (-750). If I turn gravity low (-50), it seems to stop.

I have a level that was created with Blender and imported with MED. I put it in WED, and added a skybox. I didn't do much else. Did I miss a step to not have gravity affect the level, only the player?

I am using the trial version of gamestudio A7.



Last edited by GnR; 06/27/10 17:00.
Re: Jittering, Invisible Collisions. [Re: GnR] #330509
06/27/10 23:04
06/27/10 23:04
Joined: Aug 2003
Posts: 7,440
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
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Joined: Aug 2003
Posts: 7,440
Red Dwarf
Read the manual, it is all explained there. But on a related note, the most obvious reason is that the ODE physics engine simply is bad. Which is why it will be replaced by PhsX in A8.


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Jittering, Invisible Collisions. [Re: Michael_Schwarz] #330570
06/28/10 14:21
06/28/10 14:21
Joined: Jun 2010
Posts: 21
Canada
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GnR Offline OP
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GnR  Offline OP
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Joined: Jun 2010
Posts: 21
Canada
Ok, Thank You for the information. I guess I will leave physics as-is until I can get my hands on A8. I smoothed out the majority of the issue with ph_setcollisions, but random collisions with the ground still happen occassionaly.

Re: Jittering, Invisible Collisions. [Re: GnR] #330607
06/28/10 18:32
06/28/10 18:32
Joined: Aug 2003
Posts: 7,440
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
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Joined: Aug 2003
Posts: 7,440
Red Dwarf
I was talking more about ph_setautodisable, but alright...


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku

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