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Re: Pahlawan Gagah [Re: MPQ] #330801
06/29/10 22:16
06/29/10 22:16
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
That the problem with programming oriented engines :
lot of people are not skilled in 3D art and design !
He should post a video to see the game in action : perhaps
it will show a good programming behaviour or effects ?

I would suggest you to put down on paper, your type of game,
where it occurs, how will look the levels (futirits but how ?), what ligtening or colors will be dominant etc ...
And draw even if done fast , the level and characters also.
Well perhaps you are just prototyping, so a video would be better perhaps ?


Last edited by ratchet; 06/29/10 22:20.
Re: Pahlawan Gagah [Re: ratchet] #330846
06/30/10 08:52
06/30/10 08:52
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
Senior Member
Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
I must say that the screens don't look good, but I think it is more a playtest than a game at the moment. the programming might be better than the art,
but it is hard to see that in screenshots.
I think that Ratchet is Right about this.


Check out the throwing game here: The throwing game
Re: Pahlawan Gagah [Re: Liamissimo] #331994
07/07/10 06:25
07/07/10 06:25

C
chris_oat
Unregistered
chris_oat
Unregistered
C



to all, dont be so harsh.

But other thing...Newbie, A7 Pro, indonesia and that kind of game...im not judging but, WHERE IS COWABANGA ? laugh

Last edited by chris_oat; 07/07/10 06:52.
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