One other thing. Does it import as Morph animation or does it keep the bones? I ask because I'll need to be able to rotate them in real time via code, and my game will require lots of animations so they really need to be bone. Thx a bunch.


Current 3D work in progress [url=http://www.rit.edu/~mrh9661/GargoyalNT.jpg]http://www.rit.edu/~mrh9661/GargoyalTailPersp.jpg