ok, now i have interesting questions

1: my model has 2 textures, one for the gem and one for the ring, why cant i get it to use 2 normal maps instead of just the first in line?

2: on generating a normal map, theres the option to invert x, y, and z. which way do i need to set these to make an object shiny and not "negative shiny"? if you get what i mean:p


3: is bump mapping done the same way?

Last edited by Doc_Savage; 06/30/10 02:51.

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