I've been a 3D Gamestudio propnent for a while.

I'm not using the free version and wasn't thrilled when they made the free version. What I'm saying is let your advanced language be used for advanced users who want to pay for it. If you want to make a free version, put the old langauge in it.

I never said that they didn't need to make money. In fact, what I'm suggesting would help them make more money. As it stands they've alienated their userbase of c-script users (which took years to build) who must decide if they're going to a) learn a new language to use A7/A8 or B) learn a new language to use a different engine. The latter one is often the case as you know.


If it's not backwards compatible, okay fine-- just don't advertise it as such.

Rewriting part of your code in a very large project is not really something I or any one else would want to do.

It also has a very bad effect on all the people who wrote tools for A6.


>Also, keeping everything backward-compatable would
>seriously limit the speed of implementing new features.
Everything doesn't have to be backwards compatible. If you have new features people don't mind learning new code for it.



Last edited by vertex; 07/01/10 18:52.