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Plumbing Water Ideas needed!?
#330224
06/26/10 12:08
06/26/10 12:08
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
OP
Expert
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OP
Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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Hi there.. I´m working on a 3D Plumbing Minigame.. Perhaps you know such a thing from Bioshock (hacking):  My onw uses 3D models as Pipes... I´ve the Pipeline System.. the times.. everything is great.. BUT... I´ve no clue how to create the water (or what else) floating through my 3D Pipes... I thought of many Sprite-Entities wich are bouncing in the pipes... Or a great number of particles with collision... But.. that are all performance killers... So.. do you have any good idea??
Last edited by Espér; 06/26/10 12:09.
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Re: Plumbing Water Ideas needed!?
[Re: ventilator]
#330291
06/26/10 17:34
06/26/10 17:34
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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How about animated textures.
Each pipe 'piece' has its own animation, based on its orientation, and water direction.
Or do like ventilator sae, but make the water-models semi-transparent, and have sprite orparticle "bubble"s flowing with it...
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: Plumbing Water Ideas needed!?
[Re: ventilator]
#330375
06/27/10 10:48
06/27/10 10:48
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Joined: Sep 2009
Posts: 496
Progger
Senior Member
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Senior Member
Joined: Sep 2009
Posts: 496
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it is not a good solution but you can also change the skin or make an invisible object visible I would use an object with waterskin for the cylinders which is increasing and for the curves change the skin so it looks a little bit fluently
Last edited by Progger; 06/27/10 10:52.
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Re: Plumbing Water Ideas needed!?
[Re: ventilator]
#330547
06/28/10 11:22
06/28/10 11:22
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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or a scrolling texture (entity.u/v) with the right alpha channel could work too. This is my first idea, and after reading the rest, by far the best solution (when UV'd properly, and with a nice skin). Ofcourse this can be enhandced by a little amount of particles or some other love... But it will not kill the framerate at all  regards,
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Re: Plumbing Water Ideas needed!?
[Re: Helghast]
#331195
07/02/10 13:51
07/02/10 13:51
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Joined: Aug 2008
Posts: 482
bart_the_13th
Senior Member
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Senior Member
Joined: Aug 2008
Posts: 482
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Unfortunately, this wont be that easy. The water can flow with 2 direction. Not to mention the cross pipes that has 2 pipes and water can come from... uh... let's says every direction to every direction(I hope you can figure what I mean, since I dont  ). The best way will be what_do_I_die suggestion by having some preanimated flows.
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Re: Plumbing Water Ideas needed!?
[Re: bart_the_13th]
#331198
07/02/10 14:41
07/02/10 14:41
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Use Lightbeams. You don't need to animate them, as they are much too fast. Just two states per model: On and off.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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