I never quite got that working, and then forgot about it.
The vertexshader I am using for this water is in this post: envmap
For the water, I passes some other textures thru it. Waxed the pixelshader and replaced it with the FFP code for bumpenvmapping. The transparency is done with alphachannel.
I tried the self exe in my computer: AMD 3200 + 512 Mb + Geforce 5900XT + WinXP + DX 9.0b and it doesn´t work. I only see the scenery with the skybox but not any water effect...What can be the problem ?
Re: Any testers for this EMBM water??
[Re: Steempipe]
#33130 09/14/0419:5209/14/0419:52