I need some advice. I placed bone joints around a model and use script to attach other models to the joints in my game. Is it better to have each attached entity run in a loop to update its position or is it better to have one function that updates them all? I have done it both ways and wanted to know which sounds faster.

Currently, a handle is set to a created entity; later, in the main loop, the handle is restored to a temporary pointer; the script then uses vec_for_bone and ang_for_bone to update the position. This repeats for every attachment down the list.


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