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Re: iSDGE (an Open Source iPhone Game Engine)
[Re: Pappenheimer]
#326866
06/03/10 13:27
06/03/10 13:27
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
OP
Expert
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OP
Expert
Joined: May 2005
Posts: 2,713
Lübeck
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A first documentation is online. Nothing great yet, but at least a lot better than nothing in my opinion: http://isdge.sourceforge.net/doc/I also adjusted the projects website a bit, but it is still very ugly: http://isdge.sourceforge.net/I basicly just wanted to put a link to the documentation somewhere .
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Re: iSDGE (an Open Source iPhone Game Engine)
[Re: Cowabanga]
#327020
06/04/10 07:09
06/04/10 07:09
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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Cowabanga: just stop making comments about stuff you have no idea about... please. (<- so this sentence is flaming.)
There is no software, you have to dowload to sourcecode to your MAC, check the examples and then study them and then build your game from source.
edit: i do not want to side-track the topic, this argument is over.
Last edited by Quadraxas; 06/04/10 11:23.
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Re: iSDGE (an Open Source iPhone Game Engine)
[Re: Pappenheimer]
#331114
07/01/10 22:41
07/01/10 22:41
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
OP
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OP
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Joined: May 2005
Posts: 2,713
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I now implemented VBOs which speeds up rendering a lot and am now working on implementing multisampling. Well, I already got it to work, but it is currently just some kind of ugly hack Edit: I think it is actually just 1x MSAA, thanks to a typo in my code . However, MSAA is implemented now and meant to work perfectly fine .
Last edited by Slin; 07/02/10 01:22.
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