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Re: Second Demo [Re: Liamissimo] #325561
05/27/10 08:30
05/27/10 08:30
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Originally Posted By: TheLiam
So, is Rapidshare okay?
Still shitty, would be cool if you just upload all of your work on ifile.it. It has no limits.

Re: Second Demo [Re: Cowabanga] #325573
05/27/10 09:49
05/27/10 09:49
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline OP
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Liamissimo  Offline OP
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L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Okay, thrid try, because I love my testers:
Klick! grin


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Second Demo [Re: Liamissimo] #325592
05/27/10 10:51
05/27/10 10:51
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Good... tongue

I like the gameplay, it's so much fun. But the ball sometimes get stuck at some places.

Re: Second Demo [Re: Cowabanga] #325593
05/27/10 10:59
05/27/10 10:59
Joined: Apr 2010
Posts: 265
V
Vinous_Beret Offline
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Vinous_Beret  Offline
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V

Joined: Apr 2010
Posts: 265
nice work,but A7's ODE physics is shitty,so don't bet on it for any serious attempts,my advice to you IS:
A-wait until A8 is ready,it uses AGIEA physics wich is so great.
B-try to use NEWTON wrapper its ok too.
Greetings.

Re: Second Demo [Re: Vinous_Beret] #325594
05/27/10 11:03
05/27/10 11:03
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline OP
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Liamissimo  Offline OP
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L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Yes, I am going to implent Newton and wait for A8 grin

Thanks for the feedback


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Second Demo [Re: Liamissimo] #325639
05/27/10 14:19
05/27/10 14:19
Joined: Apr 2010
Posts: 265
V
Vinous_Beret Offline
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Vinous_Beret  Offline
Member
V

Joined: Apr 2010
Posts: 265
any time wink

Re: Second Demo [Re: Liamissimo] #325811
05/28/10 12:43
05/28/10 12:43
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
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achaziel  Offline
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Joined: Jan 2007
Posts: 1,565
innsbruck, austria
funny so far, but as some people already said, it's still a bit... stale, if you know what i mean. there's no challenge yet.


Yeah, but... Who is Lu?
Re: Second Demo [Re: achaziel] #326012
05/29/10 18:42
05/29/10 18:42
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline OP
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Liamissimo  Offline OP
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Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Ok. I am working on more difficult stages, but newton seems very complex to me.
I'll see if I learn it, because I also got random crashes, and thats quite annoying.

But I'm working on it, also maybe change the level geometry so the problems of ODE doesn't show up too much tongue


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Third Demo [Re: Liamissimo] #326693
06/02/10 14:08
06/02/10 14:08
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline OP
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Liamissimo  Offline OP
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Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Soo, Here it is, third one, you see I like to update very fast tongue

Because Cowabanga wants it there: Link

Changelog:
-Better Physic (NOT Newton, I am sorry)
-6 more Levels
-New Constructions
-Levelpack System

I am now able to just click and drag objects to my levels. So now I just need good ideas for those levels, all the objects I am needing are now ready-to-use. But of course I am thinking of other cool physic elements like shockwaves and kinda like that.

Last edited by TheLiam; 06/02/10 16:26.

"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Third Demo [Re: Liamissimo] #326723
06/02/10 16:38
06/02/10 16:38
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline
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Razoron  Offline
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Joined: May 2009
Posts: 445
Peine, Germany
It works, nice idea. What do you think about an ingame-level editor. There is a way to save levels and load them with script. Just search in the AUMs.

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