HI,

Currently, iam working on a Multiplayer Physic demo(using ODE from 3dgs and GSTNet for network)

Iam trying to get Physic as smooth as possible and as acurate as possible to work in Multiplayer.

THis is a very early release, but i need lots of feedback on how the Physic movement feels on the CLIENT, because PHysic movement is executet on the server only, client is using only interpolation. Please try it out with friend on LAN and/or internet and report.

MY demo exists in 2 versions:

mainhigh.rar and main.rar

in mainhigh.rar you'll find the demo with a slightly raised updaterate(causing more traffic) and in main.rar you'll find a demo with lower updaterate.(dont mix them in multiplayer wink but if you do, please note it when giving feedback )


P create a ball
O create a Box
L create a car which can be controlled by the creator with WASD

For internet connection you need port 21701

main.cd.rar

mainhigh.rar

Hope to get lots of feedback.

EDIT: oh and dont mind if a box created by the server jumps a bit strange to its spawn position on the client, sometimes it happens, have to fixx it)

EDIT2: Forgot to say that the wheels for the clientside car are not integrated yet

Greets
RAckscha


Last edited by Rackscha; 07/03/10 15:56.

MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development