Hi together!
I wanted to ask a question that was recently scaring me all the time: What about the memory consumption when using multitexturing shaders? I'm using the ps 1.3 shader by ventilator (found in the wiki) which blends two textures smoothly. I haven't got any problems so far, but as the world our team is creating will tend out to be really huge, I'm scared the VRAM or RAM could run full! How about it? Does the shader use a feature similar to A6's "d3d_texshare" or, if not, how to do it?
Because if things keep like they are at the moment which means every mdl (I'm using the shader on mdls for more flexibility namely concave forms) loads the texture into the VRAM for its own, I will run out of memory in a very, very short time (note: target sys specs are 512 MB RAM / 64MB VRAM)...
Does anyone know about it?
Last edited by The Matrix; 09/16/04 22:22.