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FFP Shader not work in A 7.84 Extra?
#331184
07/02/10 12:50
07/02/10 12:50
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Joined: Aug 2008
Posts: 482
bart_the_13th
OP
Senior Member
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OP
Senior Member
Joined: Aug 2008
Posts: 482
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Well, I never realize this problem until I publish my project to exe file. It seems that the game always give me error W1550 after I compile it to exe. The game runs fine in the SED or WED. The second problem actually happens since the A7.82. The bone rotate didnt work right. Well it works but only to the shadow and the vertex, yes, the shadow rotates and the ent_getvertex work just fine, but the visible model just doesnt rotate with the bone. I think it has something to do with the vertex weighting since it only works with Comm or above, but not Extra and below. I have to switch back to A7.80 and everything went just normal(fortunately I still have the installation files )
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Re: FFP Shader not work in A 7.84 Extra?
[Re: jcl]
#331987
07/07/10 03:20
07/07/10 03:20
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Joined: Aug 2001
Posts: 2,320 Alberta, Canada
William
Expert
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Expert
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
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I also receive this problem. It is the exact same bone problem that we had a long time ago. Basically, if you have two of the same models, and you can see both of them on the screen at the same time, then their bone animations will not show properly. However, all the vec_for_vertex ect commands are proper.
So if you have two turret weapons on the screen, and you are moving the bone of one, it will show the animation fine until you can see that other turret weapon which shares the same model. Once you see the other turret weapon, the one you are controlling will stop moving, or it will copy another model of the same types animation currently on screen.
I believe the fix for this before was setting a model like so:
my.u = 0.001; my.v = 0.001;
However, I tried this, and it no longer works. Please fix this as soon as possible.
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Re: FFP Shader not work in A 7.84 Extra?
[Re: William]
#332028
07/07/10 10:38
07/07/10 10:38
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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This problem drove me crazy some years ago, back then I had a different notebook and for years I could not get vertex (!) animation to work: Basically, if you have two of the same models, and you can see both of them on the screen at the same time, then their [...] animations will not show properly I was not the only one, for some people the u/v offset trick worked, but not for me. Some weeks ago I showed my game to a friend who bought my old notebook and there it was, that old hated problem (7.85 Pro, compiled to *.exe). The main character went crazy respectively his animation, although he was the only instance of this model in the current level. It seems to be a hardware issue.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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