function show_damage(var* pos, damage) {
var duration = 20;
VECTOR loc_pos;
TEXT* txt_damage_points = txt_create(1,2);
txt_damage_points.font = font_create("Arial#25b");
set(txt_damage_points,LIGHT | OUTLINE | CENTER_X | CENTER_Y);
txt_damage_points.red = 255;
txt_damage_points.green = 53;
txt_damage_points.blue = 5;
str_cpy((txt_damage_points.pstring)[0],str_for_num(NULL,damage));
vec_set(loc_pos,pos);
proc_mode = PROC_GLOBAL;
while(duration > 0) {
vec_set(temp,loc_pos);
if(vec_to_screen(temp,camera)) {
set(txt_damage_points,SHOW);
txt_damage_points.pos_x = temp.x;
txt_damage_points.pos_y = temp.y-50+duration;
}
else {
reset(txt_damage_points,SHOW);
}
duration -= time_step;
wait(1);
}
reset(txt_damage_points,SHOW);
ptr_remove((txt_damage_points.pstring)[0]);
ptr_remove(txt_damage_points);
}