Very simple example:
Code:
VECTOR temp_vec2;

int BotTurnTo(ENTITY* ent, VECTOR* targ_vec)
{
    vec_diff(temp_vec2.x,my.x,targ_vec.x);
    vec_to_angle(targ_vec.x,temp_vec2.x);
        ent.pan -= sign(ang(180 + ent.pan - targ_vec.x)) * 5 * time_step; // 5 speed
}

Example:
Code:
BotTurnTo(me,player.x);




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