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Re: BEAM / STREAK [Re: draculaFactory] #332479
07/09/10 22:57
07/09/10 22:57
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
Works perfectly for me, no changes required. (except including acknex.h)

Version A7.85.4 commercial.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: BEAM / STREAK [Re: EvilSOB] #332496
07/10/10 01:09
07/10/10 01:09
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
User
draculaFactory  Offline OP
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
The latest direct x drivers are installed, like I said it seems to be randomly working or not working based on whether or not a mouse farted in the past 15 minutes. Does camera angle have anything to do with this at all?


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: BEAM / STREAK [Re: draculaFactory] #332497
07/10/10 02:09
07/10/10 02:09
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
User
draculaFactory  Offline OP
User

Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
Just to let you know the sort of thing that I am talking about; just now I started up my project, deleted all the enemies placed around my level, then placed the same type of enemy around the level again, compiled it and it runs fine now; BEAM and STREAK work great.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: BEAM / STREAK [Re: draculaFactory] #332602
07/11/10 02:25
07/11/10 02:25
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
Cant think of anything except if the camera is too close,
it may clip SOME of the particles, but some should remain...

Have you upgraded gamestudio above 7.07 yet?
It was a horribly buggy version...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
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