function eff_somerandomeffect(PARTICLE* p) { vec_add(p.x,vector(random(4)-2,0,random(4)-2)); vec_add(p.vel_x,vector(random(2)-1,0,random(2)-1)); set(p, MOVE | BRIGHT | BEAM); p.bmap = bmp_flame_circle32; p.alpha = 60+random(40); p.size = 16+random(4); p.event = eff_fadefunction; }
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