Here's the thing: I tried it with my own code as well and it does not work either. I tried it with code from other projects of mine (code that I know works) and it still doesn't work. Yes that is c-script and no the answer is not that simple. I added BEAM and STREAK to other particles within the same project and they disappeared.

Code:
function p_alphafade(PARTICLE *p)
{
    p.alpha -= p.skill_a*time_step;
    if (p.alpha <= 0) p.lifespan = 0;
}

function p_trace(PARTICLE *p)
{
   set(p, BRIGHT|TRANSLUCENT|BEAM);
   p.size = 2;
   p.skill_a = 1; // fade factor
   p.event = p_alphafade;
}

// entity that runs in circles and leaves a vapor trail
action tracer()
{
   var dist = 0,radius = 10,sign = 1;
   VECTOR last_pos;
   while(1) 
   {
      vec_set(last_pos,my.x);
      dist += 30*time_step;
      radius += sign*random(3)*time_step; // change radius randomly
      if (radius > 150) sign = -1;
      else if (radius < 30) sign = 1;
      my.x = radius*sin(dist);
      my.y = radius*cos(dist);
      effect(p_trace,1,my.x,vec_sub(last_pos,my.x));
      wait(1);
   }
}

function main()
{
  vec_set(sky_color,vector(50,1,1)); // dark blue
  level_load(NULL);
  video_window(NULL,NULL,0,"Vapor trail demo");
  vec_set(camera.x,vector(-250,0,50));
  vec_set(camera.pan,vector(0,-15,0));

  ent_create(NULL,vector(0,0,0),tracer);  
}



This is from the manual, it does not work. Unless someone has an actual suggestion as to how to get BEAM and STREAK working, please don't waste my time asking the same basic questions that everyone knows about. It seems as of late, I have had nothing but problems with the engine. I have viewed other threads about similar situations and they usually end with no resolution grin


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.