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Re: [free]tiger model (410 frame bone animation) [Re: Puppeteer] #333229
07/14/10 23:25
07/14/10 23:25
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
I usually stucked to the "keep your model at the zero point" method too, i just saw a nice video about a root motion computer, it actually allows you to use animations where the force is controlled by the animation. It gives a really realistic looking movement ingame, quite impressive.

Check out that video for example, its made with Unity but this shouldn't be the point now. I like how the zombie walk really makes this stop/go movement:

http://vimeo.com/12052874

Maybe someone could write such systems for 3dgs, could make many animations look more realistic.


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Re: [free]tiger model (410 frame bone animation) [Re: Captain_Kiyaku] #333253
07/15/10 08:18
07/15/10 08:18
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
i can use that. and i will. thank you very much dear sir laugh

Re: [free]tiger model (410 frame bone animation) [Re: sPlKe] #333415
07/16/10 10:57
07/16/10 10:57
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
such a script would indeed be great for 3dgs.
What I missed in the demo was her walking up the slope... tongue


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