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1 registered members (TipmyPip),
6,693
guests, and 2
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Key:
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Re: UT Level Contest Summer 2010
[Re: Rondidon]
#335830
07/30/10 22:34
07/30/10 22:34
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@FRank: Wait for lightmaps,they can change everything 
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: UT Level Contest Summer 2010
[Re: Rondidon]
#336072
08/01/10 13:51
08/01/10 13:51
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Joined: Jan 2004
Posts: 2,062 Hamburg, Germany
slacer
OP
Expert
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OP
Expert
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
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Hi Rondidon, I told you months ago that you cannot use assets from other sources like turbosquid, terminal26 or dexsoft. The cars in your level are from turbosquid and the free license does not allow you to republish the model. The Member license to Content in this paragraph is limited to Incorporated Content. Such use or republication, including sale or distribution of Content that is not Incorporated Content is prohibited. This means that you had to replace the models and textures with your own assets. I got your list of asset sources for this level (google,turbosquid, dexsoft, terminal26, aum, loopix) Conitec does not allow us to upload assets into the aum section if they don't belong to the user who uploads them. The sad part of this post is that your entry cannot be a valid entry for this contest.
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Re: UT Level Contest Summer 2010
[Re: slacer]
#336101
08/01/10 16:53
08/01/10 16:53
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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maybe half a year was too much and people lost interest or forgot about this.
3333333333
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Re: UT Level Contest Summer 2010
[Re: Quad]
#336104
08/01/10 17:34
08/01/10 17:34
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Joined: Jun 2004
Posts: 655 to your left
BoH_Havoc
User
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User
Joined: Jun 2004
Posts: 655
to your left
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Heh, didn't know about us not beeing allowed to use royalty free textures. In that case, my entry is disqualified, too, as i'm using a free texture bundle from turbosquid. Not that bad though as i'm still fighting with lightmap bugs (3dsmax lightmap -> gs lightmap...turned out it's not THAT easy if you use photometric lights  ) and can now finally go to bed and get some sleep after hours of working on the lightmaps. Oh well, at least i have a nice little level now 
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