Quote:

time_level
Time in ms/frame consumed by level rendering.

time_sky
Time in ms/frame consumed by sky rendering.

time_entities
Time in ms/frame consumed by entity rendering.

time_effects
Time in ms/frame consumed by particle rendering.

time_portals
Time in ms/frame consumed by portal/mirror rendering.

time_panels
Time in ms/frame consumed by panel rendering.

time_update
Time in ms/frame consumed by screen refresh.

time_actions
Time in ms/frame consumed by script execution.

time_pfuncs
Time in ms/frame consumed by particle functions.




From ReadBeta.txt