In the short periods of time I get to mess with this stuff, so far I have created 2-layers of background panels and a front panel of a character. (Yeah, not much.)
Rei, thanks for the Mario code but I’m having trouble making heads or tails out of it because it’s so long.
3run gave me a good code that's short and to the point and I’m having a better understanding of it but it's still a 3D format. I need to re-work it so it uses all bmaps instead of models.
I tried to make my background panels work with 3run's code but I'm at a loss that way without making them into actual 3d objects.
Really what I think I need to get going is the code for a sprite, that moves in a couple directions with the camera following it. And two layers of background, one stays with the ground and the next moves slower to simulate depth. Having this will help me get a better understanding as well as allow me to duplicate and alter layers, functions and variables.