Thanks for your reply, I have uploaded example projects for both
here .
I tested it with the old guard.mdl to make sure it wasn't one of my models, but it still happened.
Will it still be possible to use passable map entities or model entities with the passable_ent pointer (for water volumes, ect)? It doesn't seem to work with anything but A6 maps.
Thanks again.
Also I have made a video showing what happens with the animation problem, incase it can't be replicated:
http://www.youtube.com/watch?v=bd-qeAy30CM