Originally Posted By: Rich

As for the water volumes, that is a shame, is there perhaps a way I convince you to implement a way to detect invisible passable entities (when inside) either block or model, as I am not using this function for water volumes, but physics volumes, trigger zones, ect. I have a video of this working here, hopefully this demonstartes its usefulness:
http://www.youtube.com/watch?v=OVYnrP32gFk
(the wireframe cubes you see are passable map blocks with data attached) terrain just wouldn't work for this. Worth a shot, thanks.


I'm using a model with a lower push value set (and invisible as well) then the player, and run it's push event for this kind of thing.

regards,
I do that all the time for triggers and works fine.


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