Originally Posted By: Helghast


I'm using a model with a lower push value set (and invisible as well) then the player, and run it's push event for this kind of thing.

regards,
I do that all the time for triggers and works fine.


Thanks for the suggestion :), but that doesn't seem to work as well for the entire volume as passable_ent did. But works nice for triggers.

Thanks for taking up the suggestion JCL.


A8 com / A7 free