BIG thanks.


The biggest thanks would go to the person who is telling me why if a level looks likes this
end like this if I run it



Number one is a invisible/bbox wall, the other are sprites which are uisng this function (same function, just other vars)
Code:
action new_game()
{
	pXent_settype(me,PH_RIGID,PH_BOX);
	while(me)
	{
		if(mouse_ent == me)
		{
			if(mouse_left)
			{
				start2_los = 1;
			}
			my.ambient = 100;
			pXent_addforcecentral(me,vector(0,random(100)-50, random(100)-50));
		}
		else
		{
			my.ambient = 50;
		}
		wait(1);
	} 
}




And the pxent addforcecentral isn't working, but if I click it is okay. Sprites are flying everywhere, and the both in the picture are wiggling super fast. If I remove the invisible thing everything works fine

Last edited by TheLiam; 07/12/10 14:49.

"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011