Thanks, I actually thought about that when I first saw them on the forecaset, but It seems like it would be a little slower, and less flexible.

Right now I am using my gravity trace to detect the passable entity (getting multiple use from one trace). I then store that pointer to a skill, where I manipulate gravity, damage, set triggers, ect all right in the player's code, based on the passable entity's properties (skills). Regions don't have any skills or properties other than a string and location. And they are listed as being medium in speed.

I think the solution for this project is to continue to use A7 for the time being. I've put much time into getting it to work properly tired . Thanks though I do appreciate your reply! laugh

I think I'll still test out the regions at some point and see what kind of impact it has.

Last edited by Rich; 07/12/10 15:22.

A8 com / A7 free