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Re: Support Mac platform please
[Re: MMike]
#333058
07/13/10 20:40
07/13/10 20:40
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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It runs really good, but this is not a Mac OS X (the last two characters of Mac are lowercase ;)), it's called a native Windows 7.
And I really hate to boot windows on my Mac, it destroys my workflow completely.
Edit: I would love to see GStudio on my Mac, but not in it's current form! Gamestudio doesn't conform to what you expect on a Mac. It feels wrong in so many cases from a Mac user point of view.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: Support Mac platform please
[Re: WretchedSid]
#333060
07/13/10 21:08
07/13/10 21:08
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Joined: Jun 2008
Posts: 402 Germany
sebbi91
Senior Member
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Senior Member
Joined: Jun 2008
Posts: 402
Germany
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hmm I found something that could help. But I am not sure if this is possible! What is with some emulation software like "Wine". If I understood right ,It emulates a Win application on MAC and Linux. http://www.winehq.org/hope it helps. regards
Last edited by sebbi91; 07/13/10 21:09.
3D-Gamestudio A8 - Commercial
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Re: Support Mac platform please
[Re: sebbi91]
#333064
07/13/10 21:13
07/13/10 21:13
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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It's still Mac, not MAC And Wine (or Darwine on the Mac), is not really good for games. Its really slow because it doesn't run the applications native but builds a layer to provide Windows APIs for the applications (and some more things around the applications life cycle). It's ok for normal applications, but not for games. Last but not least, it doesn't support every kind of application and API.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: Support Mac platform please
[Re: WretchedSid]
#333065
07/13/10 21:17
07/13/10 21:17
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Joined: Jun 2008
Posts: 402 Germany
sebbi91
Senior Member
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Senior Member
Joined: Jun 2008
Posts: 402
Germany
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ohh thats bad ! It was a try
3D-Gamestudio A8 - Commercial
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Re: Support Mac platform please
[Re: sebbi91]
#333066
07/13/10 21:36
07/13/10 21:36
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@JustSid: It might be a bit slower, but at least i got CSS(i know..its not an up2date game^^) working very well on Linux.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: Support Mac platform please
[Re: Rackscha]
#333079
07/13/10 22:36
07/13/10 22:36
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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CSS is a pretty damn up2date game, it last updated less than a month ago and now has Mac OS X support.
For the GS on Mac OS thing, there is parallels desktop 5, which really runs all windows applications inside Mac OS, but of course performance of this apps are uncomparable to native windows. f.i. With bootcamp win7(note that this is nearly same thing as win7 on a PC with smiliar specs as iMac) on iMac, you get 512+ fps on single cube model, while with parallels you only get 40 fps.
Imho as for mac support, any other support other then native Mac support is unacceptable.
Editors would require partial rewrite in large chunks to natively run on Mac, also that requires engineers/programmers experienced with Mac. I think engine itself would not be very hard to get it run on mac other than the plugin and the shader system.
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