Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
0 registered members (), 1,382 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 3 1 2 3
Re: Gamestudio GUI [Re: MrGuest] #332699
07/11/10 17:16
07/11/10 17:16
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Originally Posted By: MrGuest

Things to try:
-easy ability to change the optionbutton and checkbox image,
-until an item is selected on a listbox or combobox, it should return -1 for the selection instead of 0,
-add a function for returning the selected line number as well as the string.
-change your variable types from var to short (some people will say there's not much impact, but there's a lot of vars and you never know how many of your tools the end-user will create)
-add use of scrollbars to listboxes and comboboxes
-add a sort function to listboxes and comboboxes


Thanks for your response, i will try to implement all this features, but for now i want to create a container (Panel) and the example.
Maybe the change from var to short.
Check this thread, updates will be postet


Visit my site: www.masterq32.de
Re: Gamestudio GUI [Re: MasterQ32] #332723
07/11/10 19:03
07/11/10 19:03
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Some little information about the status:

Those things are done:
- easy ability to change the optionbutton and checkbox image
- add a function for returning the selected line number as well as the string.
- change your variable types from var to int

This things are new:
Containers
Something like a panel
Windows
A container with caption, is moveable like a normal window

Those things are changed:
The background of the Elemtents is no more transparent.

Last edited by Richi007; 07/11/10 19:04.

Visit my site: www.masterq32.de
Re: Gamestudio GUI [Re: MasterQ32] #332733
07/11/10 20:13
07/11/10 20:13
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Hey Guys,

new Version is out!
Check last post to see changes.
Download and Documentaion is the same, but demo is included for now!

Please test it!

Last edited by Richi007; 07/12/10 14:12.

Visit my site: www.masterq32.de
Re: Gamestudio GUI [Re: MasterQ32] #332782
07/12/10 05:37
07/12/10 05:37
Joined: May 2008
Posts: 257
D
djfeeler Offline
Member
djfeeler  Offline
Member
D

Joined: May 2008
Posts: 257
It can be used freely in our project?

Re: Gamestudio GUI [Re: djfeeler] #332786
07/12/10 06:21
07/12/10 06:21
Joined: Apr 2005
Posts: 274
austria
Ascalon Offline
Member
Ascalon  Offline
Member

Joined: Apr 2005
Posts: 274
austria
realy great great thing and good documentation !! thank you a lot !


my webside : www.ascalon.jimdo.de
Re: Gamestudio GUI [Re: Ascalon] #332866
07/12/10 15:16
07/12/10 15:16
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
one question:
do you want a function pointer to react to changes or updates?
a simple example:
Code:
function checkbox_infome(int checked)
{
	//Show a message with the check status
	error(str_printf(NULL,"%i",checked));
}

...
//Declare the checkbox
CHECKBOX* checkbox;
//create the checkbox
checkbox = checkbox_create(0,0,128,16,"Checkbox 1",vector(128,128,128),CHECKED,3);
//Register the event
checkbox.CheckedChanged = checkbox_infome;
...



Last edited by Richi007; 07/12/10 15:18.

Visit my site: www.masterq32.de
Re: Gamestudio GUI [Re: MasterQ32] #332935
07/13/10 02:41
07/13/10 02:41
Joined: Mar 2009
Posts: 146
USA
P
paracharlie Offline
Member
paracharlie  Offline
Member
P

Joined: Mar 2009
Posts: 146
USA
In a game I would have the user make multiple choices while creating a character lets say. Such as choose skills or abilities. So maybe a callback that reacts to changes. Make sense?


A8 Commercial
Re: Gamestudio GUI [Re: paracharlie] #332994
07/13/10 13:52
07/13/10 13:52
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
ok, i will implement the feature in the next version.
look at the code above, this code is working without any problems!
so you can react on the change!
it's implementet in the new sliders and in the chekbox, but i will add it to all others too.


Visit my site: www.masterq32.de
Re: Gamestudio GUI [Re: MasterQ32] #333045
07/13/10 19:35
07/13/10 19:35
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
callbacks are full implemented, you have scrollbars at your listbox and combobox, also some bugfixes are done.


Visit my site: www.masterq32.de
Re: Gamestudio GUI [Re: MasterQ32] #333161
07/14/10 13:58
07/14/10 13:58
Joined: Sep 2007
Posts: 62
Germany
B
bodden Offline
Junior Member
bodden  Offline
Junior Member
B

Joined: Sep 2007
Posts: 62
Germany
Nice work. And very well documented. Thank's for that.

For the very end of your todo-list: Did you think about a database connection to fill e.g. the comboboxes?

Page 2 of 3 1 2 3

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1