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Re: A8 Version 8.012 Public Beta
[Re: Lukas]
#333194
07/14/10 17:38
07/14/10 17:38
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@Lukas:
Using one bracket isnt heavy enough^^. My old cube project had a 3 dimensional cube struct...imagen that kind of bracket-war o.o.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: A8 Version 8.012 Public Beta
[Re: Lukas]
#333205
07/14/10 18:39
07/14/10 18:39
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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that is one advantadge of lite-c i guess, it knows what is pointer and what is not, so it can understand what you meant at somepoint (i.e. when a function needs a pointer and you pass a variable instead, it recognizes the variable and understands you meant pointer and acts as the way you meant.) I would not always want it to get pointer pointers as arrays, so it's good this way i guess? *:did anyone understand what i am talking about ?
3333333333
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Re: A8 Version 8.012 Public Beta
[Re: Quad]
#333206
07/14/10 18:53
07/14/10 18:53
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Joined: Jun 2008
Posts: 402 Germany
sebbi91
Senior Member
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Senior Member
Joined: Jun 2008
Posts: 402
Germany
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@jcl: Pease check your PM. I sent the "bug-file to you.
hope you can fix it.
regards Basti
3D-Gamestudio A8 - Commercial
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Re: A8 Version 8.012 Public Beta
[Re: sebbi91]
#333208
07/14/10 19:15
07/14/10 19:15
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@LUkas: It wa ssupposed to be used as pointer, cause the system needs to be FLEXIBLE. A fixed array is no problem but not suitable.
GReets Rackscha
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: A8 Version 8.012 Public Beta
[Re: Rackscha]
#333215
07/14/10 20:37
07/14/10 20:37
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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hey guys, i played around with the new physics engine and i think, it's very easy to create a cool physics game, if you use PH_CHAR for actors! you can download my sample project (some strange football/soccer game) here: Football Game The controls are W,A,S,D to walk, SPACE to kick the ball and ESC to exit. Look aound with the mouse. Try it!
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Re: A8 Version 8.012 Public Beta
[Re: Rackscha]
#333216
07/14/10 20:37
07/14/10 20:37
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Joined: May 2007
Posts: 2,043 Germany
Lukas
Programmer
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Programmer
Joined: May 2007
Posts: 2,043
Germany
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@Quadraxas: Yeah that's the pointer protection, but this doesn't have to make it have different operator priorities for arrays and pointers. And if you call an array just by its name, it's considered a pointer to the first array element (which is then protected ). Basically there is no big difference between arrays and pointers. And they should be treated the same. @Rackscha: I didn't mean you should use fixed arrays. I was just telling that fixed arrays work correctly, but "pointer arrays" don't. And I think Lite-C should be changed to make it work. And I also noticed that you can't define pointers of indefinite size, like it can be useful in function parameters: void myfunction(int myarray[]) // works in C/C++, but not in Lite-C This means, even if you use fixed arrays, but want to pass them as parameter to a function, you have to use them as pointers, and then have to use the brackets!
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Re: A8 Version 8.012 Public Beta
[Re: Lukas]
#333217
07/14/10 20:45
07/14/10 20:45
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
Serious User
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Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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@Richi: Nothing works. Just a voice saying hurry up. If I press WASD (i read your script) nothing happens. But I have got the same problem, also another user, we are waiting for help.
MAYBE it has to do sth. with the grpahic card? Mine is a ATI x1400 Mobility Radeon with 128Mb
Last edited by TheLiam; 07/14/10 21:03.
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: A8 Version 8.012 Public Beta
[Re: Liamissimo]
#333218
07/14/10 21:19
07/14/10 21:19
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Joined: Jun 2008
Posts: 402 Germany
sebbi91
Senior Member
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Senior Member
Joined: Jun 2008
Posts: 402
Germany
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only the .exe isnt working! You can test it with "run current script"
@Richi007 : Not bad, its nice^^
3D-Gamestudio A8 - Commercial
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Re: A8 Version 8.012 Public Beta
[Re: sebbi91]
#333221
07/14/10 21:30
07/14/10 21:30
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
Serious User
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Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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Yes, tested it. Nice game, I dont talk about graphics or kinda like that because it really just is a demonstration of phsx.
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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