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simple_blur #33345
09/16/04 20:02
09/16/04 20:02
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
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ello  Offline OP
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planet.earth

find the hlsl_code in my downloads/ucfx section

have fun...


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: simple_blur [Re: ello] #33346
09/16/04 20:07
09/16/04 20:07
Joined: Mar 2002
Posts: 492
Tirana/Albania
fuxerz Offline
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fuxerz  Offline
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Tirana/Albania
Ello do you think you can make a depth of field shader too with this?

Re: simple_blur [Re: fuxerz] #33347
09/16/04 20:41
09/16/04 20:41
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
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ello  Offline OP
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planet.earth
i dont know, maybe...

Re: simple_blur [Re: fuxerz] #33348
09/16/04 21:23
09/16/04 21:23
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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and would you like to try :P??

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: simple_blur [Re: Helghast] #33349
09/16/04 21:33
09/16/04 21:33
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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is it possible to access depth values with ps_2_0? then you could blend between blurred and non-blurred depending on the depth of a pixel. ...it gets time to save some money for a gf6600.

Re: simple_blur [Re: Helghast] #33350
09/16/04 21:41
09/16/04 21:41
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
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ello  Offline OP
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planet.earth
dennis, i think so, but first be happy with some simple blur;)

i dont know exactly how, but i will look how rendermonkey solves it and then try to get it working
maybe by passing the object distance if i cant get the depth values

Re: simple_blur [Re: ello] #33351
09/16/04 21:56
09/16/04 21:56
Joined: Oct 2000
Posts: 1,543
Germany
A
Alexander Esslinger Offline
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Alexander Esslinger  Offline
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A

Joined: Oct 2000
Posts: 1,543
Germany
I think rendermonkey does it with mipmaps.

Re: simple_blur [Re: ello] #33352
09/17/04 23:29
09/17/04 23:29
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Quote:

dennis, i think so, but first be happy with some simple blur;)





i aint said i am not happy with this, but the first guy asked if you could do it, so i thought i'd be a step ahead, and asked if you could, you wanted to make one


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: simple_blur [Re: Helghast] #33353
09/18/04 02:28
09/18/04 02:28
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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trapped in a paper bag
I would pass out if I had a depth of field shader...
wish I could do it myself...
(A6 commercial...no render to texture)




Drew Medina
Game Developer (Artist)
Personal & professional website
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My Blogspot
Re: simple_blur [Re: Drew] #33354
09/18/04 04:17
09/18/04 04:17
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

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Very nice ello.. screenshots look great as always

Quote:

...it gets time to save some money for a gf6600.



Mine should be in the mail anyday now Upgrading from a shaderless Intel Extreme Graphics, it'll be a blast. Now only if A6 supported Shader Module 3.0


--Eric
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