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SSAO and SKYCUBE issue #333510
07/16/10 21:29
07/16/10 21:29
Joined: Sep 2005
Posts: 508
Texas
not_me Offline OP
User
not_me  Offline OP
User

Joined: Sep 2005
Posts: 508
Texas
Hey,

i'm working on a small project that involves some screen space ambient occulsion and when i use
ENTITY* skycube =
{
type = "sky2+6.tga";
...

it adds some occlusion to the sky. anyone know how i can resolve this so my sky box doesnt have ambient occlusion happening in the corners.


-Initiate Games
-Level designer

http://www.sckratchmagazine.com
Re: SSAO and SKYCUBE issue [Re: not_me] #333525
07/16/10 22:28
07/16/10 22:28
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Are you using the SSAO solution from the showcase forum by Slin and me? If yes, are you using the seperate depth view solution? If no, use a material for the sky that does not contribute to the depth map. If yes... then I have to look into this grin


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