Alright, I've done some work and got the enemy to begin moving and turning every time it touches a patrol point. But I've run in to a problem. Bullets push the enemy back a little (which sometimes causes a bug where the enemy doesn't notice the patrol point), and a good way to fix that was to just make it's c_move ignore FLAG2, which the bullets were set to. But, the player is also set to FLAG2, making the enemy move through the player.
Question:
Is it possible to somehow have the c_move ignore a different flag? FLAG3 for instance? If so, how?
Thanks in advance.