Hey,

because I am now usin A Com version ( YEAH!) I want to have normalmaps on my Levelblock. I used the guide from the manual. I have a Wad from the internet, extracted the texture, made a normal map, the name ends with _n. Than I added it to the Wad. Now I am choosing the standard texture(not the normal map texture) and create a dynamic light. But when I am running the level it is just the normal texture, not a normal map. And yes, the material for the block is mtl_bump.


Any hints?

if I set the normal map as texture, the level is textured with the normalmap itself, with those colors wink


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011