Everytime when I am adding the material mtl_envWater to a model it just reflects a wrong skycube. I have set another skycube, why is it reflecting the skycube from shadertest? The other thing is how can I create those water ripples? I can set thsi in the shadertest but I dont see exactly what I am setting, with skill1 - skill4 nothing changes.


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011