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My first 10 Seconds with GS #334165
07/21/10 16:57
07/21/10 16:57
Joined: Jul 2010
Posts: 127
Germany, Herford
Ditje Offline OP
Member
Ditje  Offline OP
Member

Joined: Jul 2010
Posts: 127
Germany, Herford
Ok - it`s my first project an I am proud to present the first 10 seconds of my galaga 3D laugh

Cheers

Ditje

Edit: hmm - youtube include is not working - so just klick the link laugh



[video:youtube]http://www.youtube.com/watch?v=r32om3bMHZk[/video]

Last edited by Ditje; 07/21/10 16:59.
Re: My first 10 Seconds with GS [Re: Ditje] #334166
07/21/10 17:02
07/21/10 17:02
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
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L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
My 10 seconds were much more ...bad?

Nice, also nice models, did you made them yourself? Now I am understanding all your thread asking of loopings and things like that wink

Sehr nett also, nur sinds eben auch erstmal nur 10 sek grin


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: My first 10 Seconds with GS [Re: Liamissimo] #334168
07/21/10 17:09
07/21/10 17:09
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline
Senior Member
sebbi91  Offline
Senior Member
S

Joined: Jun 2008
Posts: 402
Germany
Nice ^^
My first 10 seconds with GS looks more like an old Atari game XD

keep it up


3D-Gamestudio A8 - Commercial
Re: My first 10 Seconds with GS [Re: sebbi91] #334176
07/21/10 17:50
07/21/10 17:50
Joined: Jul 2010
Posts: 127
Germany, Herford
Ditje Offline OP
Member
Ditje  Offline OP
Member

Joined: Jul 2010
Posts: 127
Germany, Herford
Without fraps bees find the right position before attack - but I guess I have to add time-step to rotations, too laugh

And yeah - my favorite game when I was young. Much more complex as I thought first.

I did the models with blender, was quite fast because I worked with it before :-) Importing to MED is very easy. All models for the first 7 levels are already done.

Vielen Dank für die Blumen :-) Brauchte ich jetzt. Das enemy skript wird wohl echt krass werden. Ich bin froh, dass ich die erste Angriffswell hinbekommen habe. Das jetzt noch mit den folgenden und abschießen unter einen Hut zu bekommen, ist eine echte Herausforderung für mich laugh

Cheers

Ditje

Re: My first 10 Seconds with GS [Re: Ditje] #334178
07/21/10 18:06
07/21/10 18:06
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Sieht gut aus.
Versuch mal die Explosion auch aus auseinander-fliegenden 3D Pixeln zu machen.

Um die 3d Pixel noch besser ausehen zu lassen, probier mal diesen "flat" shader:


MATERIAL* mtlFlat =
{

ambient_blue = 200;
ambient_green = 200;
ambient_red = 200;

diffuse_blue = 100;
diffuse_green = 100;
diffuse_red = 100;

specular_blue = 100;
specular_green = 100;
specular_red = 100;
power = 10;


effect = "
technique flatShaded {
pass p {
ShadeMode = FLAT;
}
}
";

}

Re: My first 10 Seconds with GS [Re: Damocles_] #334184
07/21/10 18:18
07/21/10 18:18
Joined: Jul 2010
Posts: 127
Germany, Herford
Ditje Offline OP
Member
Ditje  Offline OP
Member

Joined: Jul 2010
Posts: 127
Germany, Herford
whow - danke laugh

Ich habe leider erst wieder am Samstag Zeit, werde ich dann aber sofort ausprobieren.

Wegen 3D-Pixel Explosion habe ich schon nachgesehen aber nix gefunden. Kann man einen Partikel-Effekt auch mit .mdl`s machen oder muss ich die Cubes mit der Engine erzeugen?

Re: My first 10 Seconds with GS [Re: Ditje] #334197
07/21/10 19:03
07/21/10 19:03
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Da gibs mehrere Möglichkeiten:

Du könntest jedem Modell eine eigen Explosion als Animation geben.

Dabei reichen wenige Frames. Einfach die Einzelcubes
in einem Aimationsframe nach außen ziehen in verschiedene Richtungen,. Dann reicht eine simple Animation.

Oder Du erstellst neu Cubes als Entities, und bewegst die in zufällige Richtungen.
(dabei das altes Modell entfernen)
Da könnte man dann auch die Physik nutzen.


Re: My first 10 Seconds with GS [Re: Damocles_] #334203
07/21/10 19:30
07/21/10 19:30
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Very good begining !
I like a lot this 3D retro style, reminds me Dot Game Heroe on PS3 laugh

Some ideas :
- Add a little inertia to the ship ,and make it move smooth !
- Add objects in background like planets, flying ships,
meterorites, space workers on a station working or a simple
skybox
- Later : better ennemi explosion effects : perhaps explosion in some cubes flying away.

Good job for a first game, bring on some big bosses later !

Keep up improving it laugh

Re: My first 10 Seconds with GS [Re: ratchet] #334211
07/21/10 20:19
07/21/10 20:19
Joined: Oct 2009
Posts: 149
Germany
M
muffel Offline
Member
muffel  Offline
Member
M

Joined: Oct 2009
Posts: 149
Germany
Du kannst aber auch Modelle als Partikel nehmen guckt dir mal effect_sprite an
Name ist zwar nicht eindeutig: Damit kann man aber auch .mdl -Dateien benutzten

muffel

Re: My first 10 Seconds with GS [Re: muffel] #334220
07/21/10 20:47
07/21/10 20:47
Joined: Jul 2010
Posts: 127
Germany, Herford
Ditje Offline OP
Member
Ditje  Offline OP
Member

Joined: Jul 2010
Posts: 127
Germany, Herford
Vielen Dank für so viel Feedback. Es bietet auf jeden Fall jede Menge Stoff und Motivation um meine Ideen zu realisieren. laugh

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