I want to move an entity to a position given by a vector.
Is the entity at the position it shall stop.
To know in which direction the entity must move I use vec_to_angle.
With vec_dist I check whether the entity at the position or not.
While the distance > 0 the entity move.
There are two problems:
If I don´t create the Entity at 0,0,0
the entity move a little bit next to the position given by
the vector.
In that case the vec_dist value is never 0.
If the entity is at 0,0,0 it works with reservations.
If the speed of the entity is too high
the vec_dist value is also never 0.
If the speed is 0.1 it works
with 0.5 it doesn´t work
I use this script:
var position = 1;
VECTOR* zwei = nullvector;
ENTITY* test_train;
action train()
{
test_train = me;
c_setminmax(test_train);
}
function move_train()
{
VECTOR* temp = nullvector;
vec_set(temp.x, zwei.x); //
vec_sub(temp.x,test_train.x); // from the vec_to_angle example
vec_to_angle(test_train.pan,temp.x); // from the vec_to_angle example
while(position != 0)
{
position = vec_dist(zwei.x,test_train.x);
c_move(test_train,vector(0.1,0,0), NULL, IGNORE_PASSABLE| GLIDE);
wait(1);
}
}
function main()
{
level_load("");
wait(1);
vec_set(zwei.x,vector(600,450,0)); // position the entity shall move to
ent_create("v200.mdl",vector(0,0,0), train); // train entity
on_k = move_train;
}
Anybody know the problem or have an idea what I can do?
Thanks for read my post

good evening