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Re: [LightFrog] Lighting System - Demo
[Re: Blink]
#330515
06/28/10 00:36
06/28/10 00:36
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Joined: Mar 2006
Posts: 2,252
Hummel
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OP
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Joined: Mar 2006
Posts: 2,252
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wrote two simple materials during the last hours, on for simple standard diffuse and specular mapping without any normalmap stuff and one for objectspace normalmapping which can be used when the model is not animated and the texture not tiled. In the most cases where you can use it you get better results (less seams) and it´s faster than tangentspace normalmapping. Just take a look, simple shading and os-normalmapping: I forgot to say that I plan to implement my pp-lightshafts too. Lets see what I can do until August.
Last edited by Hummel; 06/28/10 00:37.
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Re: [LightFrog] Lighting System - Demo
[Re: Hummel]
#330532
06/28/10 07:54
06/28/10 07:54
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Joined: Aug 2007
Posts: 1,922 Schweiz
Widi
Serious User
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Serious User
Joined: Aug 2007
Posts: 1,922
Schweiz
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Re: [LightFrog] Lighting System - Demo
[Re: Widi]
#330548
06/28/10 12:00
06/28/10 12:00
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Fear411
Unregistered
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Fear411
Unregistered
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This looks just awesome! Runs at steady 60 fps in fullscreen.
Intel i5 2.66Ghz (Quad Core) 6GB RAM GeForce GTX470
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Re: [LightFrog] Lighting System - Demo
[Re: Roel]
#330561
06/28/10 12:46
06/28/10 12:46
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Joined: Mar 2006
Posts: 2,252
Hummel
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OP
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Posts: 2,252
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The only thing I get is a bunch of error in effect message boxes could you give some examples? EDIT: I found a bug which could been the reason for your problems. Will be fixed in the next version.
Last edited by Hummel; 06/28/10 13:27.
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Re: [LightFrog] Lighting System - Demo
[Re: Hummel]
#330572
06/28/10 14:24
06/28/10 14:24
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Hummel, you see me deeply impressed, even the point light has shadow map and cookie and runs fast here.
Do you have any experience how it runs in a scene with a couple of lights and more geometry? Maybe we can make a stress test together someday?
Models, Textures and Games from Dexsoft
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Re: [LightFrog] Lighting System - Demo
[Re: Roel]
#330583
06/28/10 15:19
06/28/10 15:19
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Joined: Mar 2006
Posts: 2,252
Hummel
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Posts: 2,252
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Your card probably doesnt support MRTs, but I implemented a fallback for this case. The bug I mentioned prevented the automatic switch to this fallback. We will see... @Frank: stress test sounds good but first of all I´ll implement some optimizations and other essential features
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