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Re: The kid main character shots
[Re: Damocles]
#33486
10/20/04 05:19
10/20/04 05:19
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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I have no problem with the arms. But the legs are a bit thin/long espacially the knees. Under the torso the player model is looking a bit female.
EX Citer
:L
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Re: The kid main character shots
[Re: fuxerz]
#33488
10/21/04 03:04
10/21/04 03:04
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Joined: Oct 2004
Posts: 1,655
testDummy
Serious User
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Serious User
Joined: Oct 2004
Posts: 1,655
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Obviously, you appear to be quite adept at 3D modeling, mapping and texturing. (As I recollect, you also created some impressive models for Realspawn's "GhostBuster" project.) In addition, you seem to have a fair amount of experience with Lightwave. Thus, these questions may almost be appropriate. Do you also use bones, and skeletons in Lightwave to produce character animations? What export options or formats (Quake?) are used in Lightwave to transfer character data from that product to 3DGS? If near direct exportation is unavailable, what intermediary process do you employ?
The screenshots are good "teasers", and adequately display your talent, but where is this "one level demo" appetizer?
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