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Re: maximum world size? [Re: akinkhoo] #335465
07/28/10 17:50
07/28/10 17:50
Joined: Apr 2010
Posts: 172
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wdlmaster Offline
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wdlmaster  Offline
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Joined: Apr 2010
Posts: 172
the precision of VAR is only 0.001 (22 bits for integer part, 10 bits for fractional part)

Re: maximum world size? [Re: wdlmaster] #335474
07/28/10 19:14
07/28/10 19:14
Joined: Dec 2008
Posts: 1,218
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Rackscha Offline
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Rackscha  Offline
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Posts: 1,218
Germany
Thought its already using FLOAT for positions?!


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: maximum world size? [Re: Rackscha] #335477
07/28/10 19:38
07/28/10 19:38
Joined: Apr 2010
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wdlmaster Offline
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no. All entity positions are VAR. And all the vector functions take and return VARs. You could calculate your stuff in float, but in the end, it must be converted to VAR anyway.

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