Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
3 registered members (Ayumi, NewbieZorro, TipmyPip), 13,887 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: maximum world size? [Re: akinkhoo] #335465
07/28/10 17:50
07/28/10 17:50
Joined: Apr 2010
Posts: 172
W
wdlmaster Offline
Member
wdlmaster  Offline
Member
W

Joined: Apr 2010
Posts: 172
the precision of VAR is only 0.001 (22 bits for integer part, 10 bits for fractional part)

Re: maximum world size? [Re: wdlmaster] #335474
07/28/10 19:14
07/28/10 19:14
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Thought its already using FLOAT for positions?!


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: maximum world size? [Re: Rackscha] #335477
07/28/10 19:38
07/28/10 19:38
Joined: Apr 2010
Posts: 172
W
wdlmaster Offline
Member
wdlmaster  Offline
Member
W

Joined: Apr 2010
Posts: 172
no. All entity positions are VAR. And all the vector functions take and return VARs. You could calculate your stuff in float, but in the end, it must be converted to VAR anyway.

Page 2 of 2 1 2

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1