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Re: LBGUI - Demo
[Re: Lukas]
#335138
07/26/10 21:25
07/26/10 21:25
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Joined: Apr 2007
Posts: 3,751
Canada
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You can assign them events (like button events) for different things, like when they are destroyed, when windows are maximized, etc. In these functions you can also e.g. prevent a window from being maximized/closed etc. That's what I meant with delegate based. Does this also count for data setup? Eg you have a function that returns an array of Strings that should be used for this table view and say the tableview: Use this function as data source?
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: LBGUI - Demo
[Re: Lukas]
#335159
07/27/10 03:45
07/27/10 03:45
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Posts: 3,538
WA, Australia
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Just fantastic. I can see this being extremely useful, for games as well as for making tools in the future  Well done. Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: LBGUI - Demo
[Re: mk_1]
#335175
07/27/10 06:36
07/27/10 06:36
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Joined: Jun 2008
Posts: 428
Rasch
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Senior Member
Joined: Jun 2008
Posts: 428
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Its just great. Some thinks you could add: - Marking the text (with mosue hold or shift and cursors) - Multiple Selection - Jumping trought the different fields with TAB Anyway its perfect. Thanks 
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Re: LBGUI - Demo
[Re: Rasch]
#335189
07/27/10 08:01
07/27/10 08:01
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
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The Netherlands
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Wow... this couldn't have come in on a better time for me  ! I hope you release the header file soon so I can start making stuff with it. regards,
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Re: LBGUI - Demo
[Re: Helghast]
#335244
07/27/10 12:53
07/27/10 12:53
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Joined: May 2007
Posts: 2,043 Germany
Lukas
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Joined: May 2007
Posts: 2,043
Germany
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@Rasch: Making the text markable and multiple selection has already been asked for in this thread. The latter one has a good chance to be implemented in the contest release. About the tab thing: This would only make sense if all elements would somehow react on the mouse, but that's currently only the case for buttons and editboxes (of course). This would also require a system that makes one window "the" active window, which currently isn't the case. Personally, I only use tab to switch between different editboxes while filling out a form (like name and password). I could make a "tab event" or "key event" for editboxes so you can do that by yourself. @Helghast: It's going to be released soon when the contest begins. I guess in one week you can download it. 
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Re: LBGUI - Demo
[Re: Lukas]
#335254
07/27/10 13:41
07/27/10 13:41
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
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Lübeck
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Wenn jetzt noch der Code schöner ist als bei 3D Tetris 1, kann es ziemlich super sein  . Edit: Sorry for the language... I noticed too late that this thread was english 
Last edited by Slin; 07/27/10 13:41.
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