2 registered members (Akow, tomaslolo),
1,536
guests, and 12
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: FXED - Effect Editor - BETA
[Re: DJBMASTER]
#335238
07/27/10 12:29
07/27/10 12:29
|
Joined: May 2009
Posts: 445 Peine, Germany
Razoron
Senior Member
|
Senior Member
Joined: May 2009
Posts: 445
Peine, Germany
|
Entity-Shader -> Crash Post-Processing Shader -> Crash Open a .fx file -> Crash Open a file from shader library -> Crash All windows have been created, then it crashs. It works on other pcs, so gogo and fix this. EDIT: Windows 7, 64 bit, Q6700, geforce 9600 GT, Intel Q6700 (4x2.666 Ghz), .NET Framework 4.
Last edited by Razoron; 07/27/10 12:32.
|
|
|
Re: FXED - Effect Editor - BETA
[Re: Razoron]
#335253
07/27/10 13:39
07/27/10 13:39
|
Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
|
Expert
Joined: May 2005
Posts: 2,713
Lübeck
|
Same as above. Which means, that I can´t test any further. Win 7, 64bit, I doubt that the hardware matters but just in case: nvidia 8800gs, intel i5 640, 4gb ram Yeh I know, but it makes no sense that setting alpha to 100 along with the TRANSLUCENT flag results in seeing some of the backfaces. As soon as you set TRANSLUCENT, writing to the depthbuffer is disabled, which causes that behavior. This means that one weather have to sort the triangles, which gamestudio doesn´t, or one finds an alternative solution which works in combination with depth testing. The second is kinda tricky and the first is kinda slow .
|
|
|
Re: FXED - Effect Editor - BETA
[Re: Slin]
#335281
07/27/10 16:23
07/27/10 16:23
|
Joined: Jul 2010
Posts: 129
bk9iq
Member
|
Member
Joined: Jul 2010
Posts: 129
|
@bk9iq > I'm not quite sure why it would crash when loading a library file? Maybe you could provide a more detailed explanation? It doesn't take your gamestudio version into account at all, it uses its own version of the engine so everyone can use it smile Well it crashes whatever I open just as Razoron said Entity-Shader -> Crash Post-Processing Shader -> Crash Open a .fx file -> Crash Open a file from shader library -> Crash I am using Windows 7 64bit ... spec just in case it matters: Intel C2D P8700 2.53 GHz , nVidia GTX 260M ...
|
|
|
Re: FXED - Effect Editor - BETA
[Re: bk9iq]
#335312
07/27/10 18:53
07/27/10 18:53
|
Joined: Nov 2007
Posts: 1,143 United Kingdom
DJBMASTER
OP
Serious User
|
OP
Serious User
Joined: Nov 2007
Posts: 1,143
United Kingdom
|
Hmm this has to be a win7 issue, either that or because you are running 64-bit systems, although I don't see how that should affect it? On second thoughts it may be because I'm using the 32-bit version of DevIL where as it would probably need the 64-bit version on x64. I don't have access to a win7 PC so I can't test it .
Last edited by DJBMASTER; 07/27/10 19:00.
|
|
|
Re: FXED - Effect Editor - BETA
[Re: DJBMASTER]
#335319
07/27/10 19:30
07/27/10 19:30
|
Joined: Jul 2002
Posts: 4,436 Germany, Luebeck
Xarthor
Expert
|
Expert
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
|
Crashes when selecting post-processing or entity shader (I just tested post-processing). OS: Win7 Pro 64bit Error details (perhaps they are useful?) Problemsignatur: Problemeventname: CLR20r3 Problemsignatur 01: fxed.exe Problemsignatur 02: 1.0.0.0 Problemsignatur 03: 4c4e2592 Problemsignatur 04: FXED Problemsignatur 05: 1.0.0.0 Problemsignatur 06: 4c4e2592 Problemsignatur 07: 14 Problemsignatur 08: 0 Problemsignatur 09: System.BadImageFormatException Operatingsystemversion: 6.1.7600.2.0.0.256.48
|
|
|
Re: FXED - Effect Editor - BETA
[Re: Xarthor]
#335322
07/27/10 19:48
07/27/10 19:48
|
Joined: Nov 2007
Posts: 1,143 United Kingdom
DJBMASTER
OP
Serious User
|
OP
Serious User
Joined: Nov 2007
Posts: 1,143
United Kingdom
|
Ok for those who it crashed for, can you try downloading it again. Testing with a friend has helped identify the problem (hopefully ).
Last edited by DJBMASTER; 07/27/10 20:04.
|
|
|
Re: FXED - Effect Editor - BETA
[Re: DJBMASTER]
#335326
07/27/10 19:56
07/27/10 19:56
|
Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
|
Serious User
Joined: Dec 2008
Posts: 1,218
Germany
|
Loading and running fine on Win7 Ultimate 64BIT(!).
Net framework 4 installed. (maybe a VCredist is needed too?!)
I have no problems, so its no 64bit only problem. I guess its a system configuration problem.
GReets Rackscha
Last edited by Rackscha; 07/27/10 19:57.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
|
|
|
|