We should be going full speed ahead again after the new year. Fuxer is busy at the moment and I am too. We are spending what time we have to do some vacation-like stuff. Fuxer is playing with modelling and I am trying to get some explainations from Conetic on why c_trace is doing whatever it is doing.
We are going to test out a all-model level, I have been changing over the code to make this work and also doing test with c_move and c_trace incase we want to use them under certain conditions. Unfortunately, the monster ai, camera code, etc has gone loco using c_trace, because it never returns a result of 0. So the monsters and camera always think there is an obstacle when there isn't.
Anyhow, it shouldn't be too long after the new year that we should be posting some new updates on what is going on. After we get busy on the project again, I am
hoping we can get a good beta demo out by March.
I am starting to implement the bells and whistles into the code at the moment. Things like flares, volumetric fog, shaders, etc. All that stuff that makes it look pretty.
Hope everyone had a good holiday,
Loco